Class 7 Physical Education Unit 2 PDF: Physical and Motor Fitness (Khel Yatra)

Class 7 Physical Education Unit 2, Physical and Motor Fitness, develops cardiovascular endurance, muscular strength, speed, flexibility and agility through structured fitness challenges, indigenous games and balanced nutrition.

What Class 7 Physical Education Unit 2 Covers

Bodyweight Resistance, Relay & Skipping Games trains muscular endurance and coordination with Set It Up Knock It Down, Dhaan Ki Bori (using bodyweight as resistance against gravity), Caterpillar Race, Count and Connect and Skipping Race.

Traditional Games & Food for Health introduces Atya-patya, Arunachal Pradesh’s Dapo Nyarka Sunam, Madhu and Manu agility tag, Skipping Song for heart health, and the Make Your Own Plate balanced nutrition activity.

Team fitness games: the unit works on heart health, muscular strength and agility. Set It Up, Knock It Down is played in a 20 × 10 m area for 2 minutes; in the Caterpillar Race the team must cross the line still linked in its original order; in the numbers game you form groups of exactly the number the teacher calls; and the Skipping Race is run over 20–40 m. Traditional games from different regions and food for health complete the unit.

Exercises in Unit 2

  • Circle Time reflections, warm-up and cool-down drills, and Self/Teacher-Assessment rubrics.

Read Class 7 Physical Education Unit 2 Online

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FAQ

What are the five main components of physical fitness assessed in Unit 2 of Khel Yatra?
Agility, Cardiovascular Endurance, Strength and Muscular Endurance, Flexibility, and Speed.

Why are warm-up and cool-down exercises important before and after games?
Warm-up exercises gradually raise heart rate and muscle temperature to prevent injuries, while cool-down stretches help muscles recover and prevent stiffness.

How is the Caterpillar Race won?
The first team to cross the finish line with all members still connected in their original positions wins.