DAV Class 4 ICT Chapter 4 Solutions: LOGO-I

Master the fundamentals of turtle graphics with 100% textbook-accurate solutions for DAV Class 4 Hands-On: A Book of ICT Chapter 4: LOGO-I. Learn all basic LOGO primitives, full forms, short forms, angle calculations, Alice in Wonderland maze commands, and crossword puzzle answers.

Chapter Overview: Introduction to LOGO

Core Facts About LOGO:

  • LOGO stands for Language of Graphics Oriented.
  • It is an easy computer programming language designed for students to draw figures, write text, and perform calculations.
  • A small triangle on the screen called the Turtle draws lines as it moves in response to instructions.
  • The pointed top of the turtle is called its Head, and the flat bottom is called its Tail.
  • Screen components: Graphics Screen (Main Screen) where the turtle draws, and Commander Window where commands are typed and executed.

LOGO Primitives: Full Forms & Short Forms (Textbook Page 58)

2. Expand the given terms: write the full forms and short forms of different primitives learnt:

Short FormFull Form (Primitive Name)Description / Action
1. RTRIGHTTurns the turtle’s head towards the right by a specified number of degrees.
2. CTCLEARTEXTClears all typed text and command history from the commander window.
3. BKBACKWARD (or BACK)Moves the turtle backward by a given number of steps without turning its face.
4. LTLEFTTurns the turtle’s head towards the left by a specified number of degrees.
5. FDFORWARDMoves the turtle forward in the direction of its head by a given number of steps.
6. CSCLEARSCREENErases all drawings from the graphics screen and brings turtle to home center.

Write Suitable Commands (Textbook Page 58)

3. Write the suitable commands for the following operations:

Operation RequiredExact LOGO Command
1. To clear the command windowCT (ClearText)
2. To rotate the Turtle towards its right directionRT 90 (or RT <angle>)
3. To bring the turtle back to its Home positionHOME
4. To move the turtle in the backward directionBK 50 (or BK <steps>)
5. To erase everything on the screenCS (ClearScreen)
6. To move the turtle in the forward directionFD 50 (or FD <steps>)

Activity: Predict the Shape (Textbook Page 57-58)

1. When we enter the following commands (with the turtle at “home” pointing up), which shape appears?

  1. FD 60, RT 90 → A vertical line going up by 60 units, then turtle turns 90° right (Right-angle corner pointing right).
  2. BK 50, LT 90, FD 60 → Turtle moves down 50 units, turns left 90°, and moves forward 60 units (Inverted step / L-shape).
  3. LT 45, FD 50, RT 90, FD 50 → Turtle turns left 45°, moves 50, turns right 90°, moves 50 (Inverted V / Mountain Peak shape).

Comparing Command Sets: Drawing Squares (Textbook Page 59)

4. Draw the shapes that you will get when you give the following commands and also name the shape thus obtained:

Command Set 1 (Right Turns)

? FD 100
? RT 90
? FD 100
? RT 90
? FD 100
? RT 90
? FD 100
? HOME

Result: Draws a perfect square of size 100 on the right side of the starting vertical line.

Command Set 2 (Left Turns)

? FD 100
? LT 90
? FD 100
? LT 90
? FD 100
? LT 90
? FD 100
? HOME

Result: Draws a perfect square of size 100 on the left side of the starting vertical line.


Textbook Questions Answered:
• The shapes obtained in both the cases are: Squares of side 100 units.
• Spot the difference between the two sets of commands: The two sets of commands differ by turn (direction) commands (RT turns the turtle clockwise to the right, whereas LT turns it anti-clockwise to the left).

Assessment Activity 1: Alice Maze to Wonderland (Textbook Page 60)

Question: Write the LOGO commands to help Alice find her way through the maze to wonderland:

; Step-by-Step LOGO Navigation for Alice Maze
CS
FD 40        ; Move forward into the first corridor
RT 90        ; Turn right
FD 30        ; Pass the obstacle wall
LT 90        ; Turn left
FD 60        ; Move straight through central corridor
LT 90        ; Turn left into upper pathway
FD 30        ; Advance towards upper chamber
RT 90        ; Turn right facing Wonderland portal
FD 40        ; Reach Wonderland!

Assessment Activity 2: Crossword Puzzle (Textbook Page 60)

Clue Number & DirectionCrossword ClueAnswer WordLetter Count
Across 2This key should be pressed after every commandENTER5 letters
Across 3The window where the turtle drawsGRAPHICSCREEN13 letters
Down 1It is the home of the turtleCENTER6 letters
Down 4It is the language of the TurtleLOGO4 letters
Down 5The window where we type the commandsCOMMANDWINDOW13 letters

Frequently Asked Questions (FAQ)

Q1: What happens when you type HOME in LOGO?
Ans: The HOME command brings the turtle back to its initial starting position in the center of the graphics screen, pointing straight up, leaving a line behind as it moves.

Q2: What is the difference between CS and CT?
Ans: CS (ClearScreen) erases all drawings from the graphics screen and resets the turtle to center. CT (ClearText) clears all typed commands and text from the commander window.

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